The Somerset County Park Commission Lord Stirling Stable and the Friends of Lord Stirling Stable host its annual Family Fun Day on Sunday May 6, 2018 at Lord Stirling Stable
Family Fun Day activities will take place from 8 a.m. to 3 p.m. with pony rides and hayrides, games for children, and a special visit from Sparkee, the Somerset Patriots baseball team mascot. Admission and parking are free. This unique community festival will begin with current Lord Stirling Stable students competing in games on horseback for fun and ribbons. Musical Stalls, Fit to Be Tied, Ride-A-Buck, and a number of new team events are on the day's schedule. Pony rides and tractor pulled hayrides will be available from 10 a.m. to noon and from 1-3 p.m., weather permitting. Child-friendly arcade games will be open from 10 a.m. to 3 p.m.
Food, beverages, and gift items will be offered for sale by the Friends of Lord Stirling Stable, in addition to gently used riding apparel. Local vendors and organizations will be on hand providing demonstrations and sharing information.
Events are open to all LSS riders 9 years of age and older at riding levels and requirements indicated under each class description.
Family Fun Day starts promptly at 8AM. Come early to get your horse and number, learn your courses, just to watch others, or lend a hand. Trail classes will be demonstrated on foot at 8AM.
Ribbons will be awarded to 1st through 6th place. There will be a Grand Champion & Reserve Champion ribbon awarded to the high point adult and junior riders at the conclusion of Family Fun Day.
The entry fee will be $7 per person, per event. Registration ends April 27th. On Family Fun Day, entries will be accepted only to fill a team event. All participants must complete an entry form and pay the $7 class fee. Please pay by check ONLY (made payable to “FLSS”) – no cash or credit cards are accepted for event entries. All entries with payment may be handed to the Lord Stirling Stable office staff or put in the suggestion box. Refund requests will not be honored unless accompanied by a doctor’s note.
Numbered pinnies will be assigned to each rider and may be picked up at the Secretary’s table. Your number is the same throughout Family Fun Day. Please return your pinney at the end of Family Fun Day. Riders will be charged $5 if the pinney is not returned.
Dress requirements are the same as for lessons. Please, no tank tops. All participants must wear close-toed shoes.
Copies of the Trail courses will be available in the office after May 1st. On Family Fun Day, the courses will be posted in the addition.
There will be a half hour lunch break after class # 10.
Please consider volunteering and complete the attached volunteer form. Family Fun Day is the Friends’ second- largest yearly event and needs YOU to be a success. Thank you!!
A complete list of rules is available to view in the Stable office. *Classes will be run in numerical order on the day of the show.*
TRAIL OBSTACLE CLASS - Riders complete the posted course at predetermined gaits over, through, or around obstacles that may be encountered on the trail. The winner is the person judged to ride the most obstacles correctly. Intermediate 2/C2 riders will cross a cavaletti while Advanced Intermediate 2/A level riders will jump a single cross rail jump. Penalties will be incurred for incorrect gait; not going over a jump or cavaletti; going off-course; riding on the wrong lead or diagonal; etc. This class will be held in the indoor arena. The courses will be demonstrated on foot at 8AM and are available in the office after May 1st. They will be posted in the Addition on Family Fun Day. Class #1 – Trail Obstacle
RED LIGHT / GREEN LIGHT – At the start whistle, riders will progress from one end of the arena to the other following the directions of the “traffic light”. If the light is red, all riders must halt. If the light is yellow, riders may walk only. When the light turns green, riders may walk or trot. When the light changes color, riders will have three strides to obtain the correct gait or halt. If the rider takes more than three strides or progresses forward at the halt, the rider is out. The first rider across the finish line is the winner, and will proceed to the final round. Class #2 – Red Light /Green Light (D-1 & D-2 riders only)
MUSICAL STALLS - "Stalls" will be made of cavaletti poles - 1 or 2 fewer than the number of entries. Riders will walk horses clockwise around the outside of 4 corner cones & “stalls”. Music will be played & stopped. Riders must get their horses into the center of a stall and halt without reversing or cutting corners. The horse/rider without a stall is eliminated. Winner is the last one in a stall. Class #3 – Musical Stalls (D-1 to D-3/Beginner 1 to Beginner 3 riders only) Class #4 – Musical Stalls (D-4/Int.1 to C-3/ Int. 3 riders only) Class #5 – Musical Stalls ( B/Adv Int-1 and up)
PRESIDENT’S CLASS : Fit to be Tied – A pairs competition. 2 riders hold either end of a rope for the duration f the class, thought basic maneuvers such as walk, trot, and reverse without letting go of the rope. Class #6 – Fit to be Tied (C1/Int.1 to C3/Int.3) Class #8 – Fit to be Tied (B/Adv.Int. 1 and up)
BREAK YOUR GAIT & OUT – "Simon Says" on horseback! Walk, trot, canter, reverse, ride without stirrups, etc. at the ringmaster’s request. Riders have 3 seconds to respond to commands or be eliminated. Leads & diagonals count. Class #7 – Break Your Gate and Out (C-2 and higher) Class #9 – Break Your Gate and Out (Intermediate 2 and higher.)
MOUNTED COSTUME CLASS – Riders will be notified May 1st of the horse they have been assigned to “dress up”. Riders will have a minimum of 30 minutes to dress their horse as well themselves and must supply their own and horse’s costumes. This is a mounted event and rides D4/Beginner 3 and below will led by volunteers. Class #10 – Costume Class (All)
RING SPEAR RELAY – A skill race in teams of 4. Participants ride to the far end of the arena spearing rings as they travel. Rings are dropped into a bucket and participant rides back to the start line. The next participant then repeats the ride. The team with the fastest time and the most rings wins. Class #11 – Ring Spear Relay (D-3/Beginner 3 and higher)
RIDE A BUCK – A “Rebel Buck” will be placed somewhere under the rider’s leg after they mount the horse. Riders are allowed three seconds to respond to commands such as walk, trot, canter, reverse, drop stirrups, etc. until only 1 rider still has the bill under their body. Once the “buck” is positioned, it cannot be touched. No chaps or suede bottom breeches allowed. The judge's decision is final. Class #12 – Ride A Buck (C-2 and higher) Class #13 – Ride A Buck (Intermediate 2 and higher).
CONES COURSE – Int. 1 and up. Borrowed from carriage driving competition, Rider must correctly navigate a course of cones. Pattern to be indicated with flags or numbers and will be posted in the office on the day of the event. Class #14 – Cones Course (C1/Int. 1 and up)